Mecha
In developmentAn application specialized in creating mechanical models, from concept to game-ready model.
- 01Catmull-Clark sub-D
- 02Support loops
- 03Boolean cuts
- 04Mirrored parts
- 05No holes, no flipped faces
- 06Trim-sheet UVs
- 07Levels of detail
- 08Collision meshes
- Made for
- Hard-surface game assets
- Surface
- Catmull-Clark sub-D
- Output
- GLB with LODs and collision
- Runs on
- Windows