02

Project Flame

Fire, smoke, sparks and magic.

We wanted effects we could tweak instead of redraw. Project Flame is us building our own tools for fire, smoke, sparks and magic, mostly for fantasy stuff.

Every effect is a set of rules: how fast it rises, how it fades, what colour it burns. Change one number and the whole thing changes with it, so trying ten versions of a fireball takes minutes.

We paint the particles, bake them into textures and frame sheets, and drop them straight into our games.

02

Stir it

Move the pointer, or a finger, through the lines.

03

Four families

Fire rises, smoke billows, sparks fall, magic circles.

Firerises
Smokebillows
Sparksfall
Magiccircles
04

Layers

Core, flame, smoke and sparks. Point at one to see it alone.

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One number, ten fireballs

Turbulence goes from 0 to 1, left to right. The slider changes how high they rise.

06

Frame sheet

32 frames on one sheet, and the same frames playing.

32 frames · 8 × 4 · 24 fps

Updated 14 October 2026

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